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Графическая реклама на сервере.
NovisДата: Пятница, 05.03.2010, 20:02 | Сообщение # 1
[ ]
Графическая реклама на сервере.

Что для этого нужно:
1.Программа постовляемая внутри сетей STEAM Source SDK SP3 (можно и ранних версий)
2.Фотошоп(Photoshop)
3.И главное-НЕ КРИВЫЕ РУКИ!!!

Установка Source SDK SP3:
1.Установить
2.Скопировать и поместить в корневую папку программы папку cstrike(из папки с установленной игрой CS:Source)Выглидит это всё так:

$IMAGE1$

Переходим к самой рекламе:
1.Создаём в фотошопе свою графическую рекламу(по умолчания делаем 256х128 пикселей) и сохраняем в формате TARGA ".tga" (назавём фаил "555"(555.tga)
2.Запускаем Source SDK SP3 и выбираем там функцию VTF Edit (.NET)
3.В появившемся окне выбираем сохранённый нами "555.tga"
4.Кликаем по нему двойным щелчком и в появившемся окне нажимае кнопку ОК

5.Сохраняем в папке mani_admin_plugin в деректории сервера(С:\Server\cstrike\materials\decals\custom\mani_admin_plugin) в формате .vtf задав файлу тоже имя "555" (555.vtf)

6.Открываем в Source SDK SP3 VMT Create
7.Ставим галочку на vmt
8.Выбераем "$decal"
9.Указываем путь к файлу "555.vtf" и нажимаем GO
10.Появмвшийся текстовой документ сохраняем в туже деректорию сервера(С:\Server\cstrike\materials\decals\custom\mani_admin_plugin) задав ему тоже имя "555" (555.vmt)

11.Открываем фаил "555.vmt" в тестовом блокноте и вставляем в него следующие значения:

Code
"lightmappedgeneric"
{
     "$basetexture" "decals/custom/mani_admin_plugin/555"
     "$decal" "decals/custom/mani_admin_plugin/555"
}

12.Открываем фаил decallist.txt (С:\Server\cstrike\cfg\mani_admin_plugin) и заменяем его значения на эти:

Code
"decallist.txt"
{
// List decal textures to be available for custom effects via ma_effect
// and for the map adverts.
//
// The first label is the name you use within the ma_effect command and ma_decal to reference
// the decal texture, the second is the location of the decal itself
// You can view the decals from the Valve Hammer Editor.

"lambda" "decals/lambdaspray_2a"
"mani_logo" "decals/custom/mani_admin_plugin/mani_logo"
"555" "decals/custom/mani_admin_plugin/555"

"downloads"
{
// Add your auto downloads here, each player will be forced
// to download this content. Try to make your own decal filenames to
// be unique as possible as your download will NOT overwrite an
// existing file with the same name.
//

"555.vmt" "materials/decals/custom/mani_admin_plugin/555.vmt"
"555.vtf" "materials/decals/custom/mani_admin_plugin/555.vtf"
}
}

13.Открывае фаил mapadverts.txt (С:\Server\cstrike\cfg\mani_admin_plugin) и заменяем его значения на эти:

Code
// ************************************************
//
// Mani Admin Plugin 2005
//
// mapadverts.txt
//
// Map Advert system
//
// Last Update V1.1.0x
//
// This file contains the coordinates list of all decal adverts within standard CSS maps.
//
// If you have a decal setup you can find the target coordinates
// by using the ma_decal <decal name> to shoot at a target
// Go to the console then copy and paste the coordinates into
// this file.
//
//
// www.mani-admin-plugin.com
//
//*************************************************

"mapadverts.txt"
{
     // Map name

     "de_dust"
     {
         // Name of the decals to use (see decallist.txt file)
         // You can specify more than one decal to use per map.

         "555"
         {
             // X Y Z coordinates of each decal position

             "x"    "266.19424"    // x position
             "y"    "-1855.96875"    // y position
             "z"    "218.25949"    // z position
            
             "x"    "-1279.96875"    // x position
             "y"    "1198.67468"    // y position
             "z"    "194.21437"    // z position

             "x"    "1020.94836"    // x position
             "y"    "3615.96875"    // y position
             "z"    "228.66261"    // z position
         }

     }

     "de_aztec"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x"    "-1095.64136"    // x position
             "y"    "-960.03125"    // y position
             "z"    "-126.18461"    // z position
            
             "x"    "1316.81494"    // x position
             "y"    "697.58588"    // y position
             "z"    "-180.10448"    // z position

             "x"    "-412.81372"    // x position
             "y"    "0.03125"    // y position
             "z"    "-135.19481"    // z position
         }
     }

     "cs_italy"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x"    "144.37666"    // x position
             "y"    "2623.96875"    // y position
             "z"    "353.53491"    // z position
      
             "x"    "-1001.89795"    // x position
             "y"    "-1472.03125"    // y position
             "z"    "27.24899"    // z position
      
         }
     }

     "de_cbble"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "-3135.96875"
             "y" "-638.08209"
             "z" "525.89594"

             "x" "-325.45050"
             "y" "2495.96875"
             "z" "-147.76404"

             "x" "-2112.03125"
             "y" "596.45135"
             "z" "202.52596"
         }

     }

     "de_chateau"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {

             "x" "1255.67151"
             "y" "2472.03125"
             "z" "264.63724"

             "x" "732.09418"
             "y" "-256.03125"
             "z" "102.97175"

             "x" "130.39034"
             "y" "677.90845"
             "z" "507.74704"
         }

     }

     "de_dust2"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "1607.96875"
             "y" "1206.32117"
             "z" "246.53748"

             "x" "-1683.10193"
             "y" "-127.96877"
             "z" "83.44805"

             "x" "383.96875"
             "y" "-520.66534"
             "z" "147.81691"
         }

     }

     "cs_assault"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {

             "x" "7047.96875"
             "y" "6235.47754"
             "z" "-579.63098"

             "x" "4776.03125"
             "y" "4584.94189"
             "z" "-460.83054"
         }

     }

     "de_piranesi"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {

             "x" "-863.93896"
             "y" "-501.47214"
             "z" "436.98581"

             "x" "1572.15112"
             "y" "508.10703"
             "z" "332.94974"
         }

     }

     "cs_havana"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "-767.96875"
             "y" "-997.16095"
             "z" "121.53770"

             "x" "-159.96873"
             "y" "2083.69507"
             "z" "106.94505"
         }

     }

     "cs_office"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "-1503.96875"
             "y" "-1827.91382"
             "z" "-251.35899"

             "x" "-64.99084"
             "y" "-696.03125"
             "z" "-84.53757"

             "x" "963.20728"
             "y" "1535.96875"
             "z" "-244.28468"
         }

     }

     "de_train"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {

             "x" "-653.96875"
             "y" "-1297.31714"
             "z" "-21.16162"

             "x" "-1472.03125"
             "y" "1837.09546"
             "z" "228.59209"

             "x" "2019.96875"
             "y" "1599.57434"
             "z" "-116.08844"
         }

     }

     "cs_compound"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "3189.97412"
             "y" "90.07026"
             "z" "67.50111"

             "x" "646.35492"
             "y" "2112.03125"
             "z" "-59.89242"

             "x" "1919.84717"
             "y" "-256.03125"
             "z" "201.17630"

             "x" "2859.28613"
             "y" "-1444.75793"
             "z" "65.76572"
         }

     }

     "de_prodigy"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "3921.10059"
             "y" "-781.44708"
             "z" "-271.98285"

             "x" "487.96875"
             "y" "-590.99139"
             "z" "-136.20856"

             "x" "2151.24780"
             "y" "183.96873"
             "z" "-205.35480"
         }

     }

     "de_tides"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "-1247.96875"
             "y" "1038.59631"
             "z" "128.85332"

             "x" "-1539.78210"
             "y" "-640.03125"
             "z" "60.39038"
         }

     }

     "de_port"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {

             "x" "1496.86584"
             "y" "1888.03125"
             "z" "364.52536"

             "x" "-656.26123"
             "y" "2619.60376"
             "z" "606.27997"

             "x" "2391.40625"
             "y" "-1623.36206"
             "z" "614.78711"

             "x" "896.03125"
             "y" "307.68723"
             "z" "521.91315"
         }

     }

     "de_inferno"
     {
         // Name of the decal to use (see decallist.txt file)

         "555"
         {
             "x" "2753.78027"
             "y" "-119.96874"
             "z" "276.43948"

             "x" "-1871.21680"
             "y" "631.96875"
             "z" "202.64844"

             "x" "691.71124"
             "y" "3336.03125"
             "z" "332.08176"

             "x" "1151.96875"
             "y" "-477.56979"
             "z" "330.44449"
         }

     }
}

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