LSD | Дата: Вторник, 30.11.2010, 23:25 | Сообщение # 1 |
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| Code actionSlotsHide "0" ActiveAction "" ai_corpseCount "10" ammoCounterHide "0" authPort "20800" authServerName "cod4master.activision.com" bg_aimSpreadMoveSpeedThreshold "11" bg_bobAmplitudeDucked "0,0075 0,0075" bg_bobAmplitudeProne "0,02 0,005" bg_bobAmplitudeSprinting "0,02 0.014" bg_bobAmplitudeStanding "0,007 0,007" bg_bobMax "8" bg_fallDamageMaxHeight "300" bg_fallDamageMinHeight "128" bg_foliagesnd_fastinterval "500" bg_foliagesnd_maxspeed "180" bg_foliagesnd_minspeed "40" bg_foliagesnd_resetinterval "500" bg_foliagesnd_slowinterval "1500" bg_ladder_yawcap "100" bg_legYawTolerance "20" bg_maxGrenadeIndicatorSpeed "20" bg_prone_yawcap "85" bg_shock_lookControl "1" bg_shock_lookControl_fadeTime "2" bg_shock_lookControl_maxpitchspeed "90" bg_shock_lookControl_maxyawspeed "90" bg_shock_lookControl_mousesensitivityscale "0,5" bg_shock_movement "1" bg_shock_screenBlurBlendFadeTime "1" bg_shock_screenBlurBlendTime "0,4" bg_shock_screenFlashShotFadeTime "1" bg_shock_screenFlashWhiteFadeTime "1" bg_shock_screenType "размыты" bg_shock_sound "1" bg_shock_soundDryLevel "1" bg_shock_soundEnd "shellshock_end" bg_shock_soundEndAbort "shellshock_end_abort" bg_shock_soundFadeInTime "0,25" bg_shock_soundFadeOutTime "2,5" bg_shock_soundLoop "shellshock_loop" bg_shock_soundLoopEndDelay "-3" bg_shock_soundLoopFadeTime "1,5" bg_shock_soundLoopSilent "shellshock_loop_silent" bg_shock_soundModEndDelay "2" bg_shock_soundRoomType "общий" bg_shock_soundWetLevel "0,5" bg_shock_viewKickFadeTime "3" bg_shock_viewKickPeriod "0,75" bg_shock_viewKickRadius "0,05" bg_shock_volume_ambient "0,5" bg_shock_volume_announcer "0,5" bg_shock_volume_auto "0,5" bg_shock_volume_auto2 "0,5" bg_shock_volume_auto2d "0,5" bg_shock_volume_autodog "0,5" bg_shock_volume_body "0,5" bg_shock_volume_body2d "0,5" bg_shock_volume_bulletimpact "0,5" bg_shock_volume_bulletwhizby "0,5" bg_shock_volume_effects1 "0,5" bg_shock_volume_effects2 "0,5" bg_shock_volume_element "0,5" bg_shock_volume_hurt "0,5" bg_shock_volume_item "0,5" bg_shock_volume_local "0,5" bg_shock_volume_local2 "0,5" bg_shock_volume_menu "0,5" bg_shock_volume_mission "0,5" bg_shock_volume_music "0,5" bg_shock_volume_musicnopause "0,5" bg_shock_volume_nonshock "0,5" bg_shock_volume_physics "0,5" bg_shock_volume_player1 "0,5" bg_shock_volume_player2 "0,5" bg_shock_volume_reload "0,5" bg_shock_volume_reload2d "0,5" bg_shock_volume_shellshock "0,5" bg_shock_volume_vehicle "0,5" bg_shock_volume_vehiclelimited "0,5" bg_shock_volume_voice "0,5" bg_shock_volume_weapon "0,5" bg_shock_volume_weapon2d "0,5" bg_swingSpeed "0,2" bg_viewKickMax "90" bg_viewKickMin "5" bg_viewKickRandom "0,4" bg_viewKickScale "0,2" bullet_penetrationMinFxDist "30" cg_airstrikeKillCamCloseXYDist "24" cg_airstrikeKillCamCloseZDist "24" cg_airstrikeKillCamDist "200" cg_airstrikeKillCamFarBlur "2" cg_airstrikeKillCamFarBlurDist "300" cg_airstrikeKillCamFarBlurStart "100" cg_airstrikeKillCamFov "80" cg_airstrikeKillCamNearBlur "4" cg_airstrikeKillCamNearBlurEnd "100" cg_airstrikeKillCamNearBlurStart "0" cg_blood "1" cg_brass "1" cg_centertime "5" cg_chatHeight "8" cg_chatTime "12000" cg_connectionIconSize "0" cg_constantSizeHeadIcons "0" cg_crosshairAlpha "1" cg_crosshairAlphaMin "0,5" cg_crosshairDynamic "0" cg_crosshairEnemyColor "1" cg_cursorHints "4" cg_debug_overlay_viewport "0" cg_debugevents "0" cg_debugInfoCornerOffset "0 0" cg_debugposition "0" cg_descriptiveText "1" cg_draw2D "1" cg_drawBreathHint "1" cg_drawCrosshair "1" cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" cg_drawfps "Простые" cg_drawFPSLabels "1" cg_drawFriendlyNames "1" cg_drawGun "1" cg_drawHealth "0" cg_drawLagometer "1" cg_drawMantleHint "1" cg_drawMaterial "Off" cg_drawpaused "1" cg_drawScriptUsage "0" cg_drawShellshock "1" cg_drawSnapshot "0" cg_drawSpectatorMessages "1" cg_drawThroughWalls "0" cg_drawTurretCrosshair "1" cg_dumpAnims "-1" cg_enemyNameFadeIn "250" cg_enemyNameFadeOut "250" cg_errordecay "100" cg_firstPersonTracerChance "0,5" cg_footsteps "1" cg_fov "65" cg_fovMin "10" cg_fovScale "1" cg_friendlyNameFadeIn "0" cg_friendlyNameFadeOut "1500" cg_gameBoldMessageWidth "390" cg_gameMessageWidth "455" cg_gun_move_f "0" cg_gun_move_minspeed "0" cg_gun_move_r "0" cg_gun_move_rate "0" cg_gun_move_u "0" cg_gun_ofs_f "0" cg_gun_ofs_r "0" cg_gun_ofs_u "0" cg_gun_x "0" cg_gun_y "0" cg_gun_z "0" cg_headIconMinScreenRadius "0,015" cg_heliKillCamDist "1000" cg_heliKillCamFarBlur "2" cg_heliKillCamFarBlurDist "300" cg_heliKillCamFarBlurStart "100" cg_heliKillCamFov "15" cg_heliKillCamNearBlur "4" cg_heliKillCamNearBlurEnd "100" cg_heliKillCamNearBlurStart "0" cg_heliKillCamZDist "50" cg_hintFadeTime "100" cg_hudChatIntermissionPosition "5 110" cg_hudChatPosition "5 204" cg_hudDamageIconHeight "64" cg_hudDamageIconInScope "0" cg_hudDamageIconOffset "128" cg_hudDamageIconTime "2000" cg_hudDamageIconWidth "128" cg_hudGrenadeIconEnabledFlash "0" cg_hudGrenadeIconHeight "25" cg_hudGrenadeIconInScope "0" cg_hudGrenadeIconMaxHeight "104" cg_hudGrenadeIconMaxRangeFlash "500" cg_hudGrenadeIconMaxRangeFrag "250" cg_hudGrenadeIconOffset "50" cg_hudGrenadeIconWidth "25" cg_hudGrenadePointerHeight "12" cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1,7" cg_hudGrenadePointerPulseMax "1,85" cg_hudGrenadePointerPulseMin "0,3" cg_hudGrenadePointerWidth "25" cg_hudlegacysplitscreenscale "2" cg_hudMapBorderWidth "2" cg_hudMapFriendlyHeight "15" cg_hudMapFriendlyWidth "15" cg_hudMapPlayerHeight "20" cg_hudMapPlayerWidth "20" cg_hudMapRadarLineThickness "0,15" cg_hudObjectiveTextScale "0,3" cg_hudProneY "-160" cg_hudSayPosition "5 180" cg_hudsplitscreencompassscale "1,5" cg_hudsplitscreenstancescale "2" cg_hudStanceFlash "1 1 1 1" cg_hudStanceHintPrints "0" cg_hudVotePosition "5 220" cg_invalidCmdHintBlinkInterval "600" cg_invalidCmdHintDuration "1800" cg_laserEndOffset "0,5" cg_laserFlarePct "0,2" cg_laserForceOn "0" cg_laserLight "1" cg_laserLightBeginOffset "13" cg_laserLightBodyTweak "15" cg_laserLightEndOffset "-3" cg_laserLightRadius "3" cg_laserRadius "0,8" cg_laserRange "1500" cg_laserRangePlayer "1500" cg_mapLocationSelectionCursorSpeed "0,6" cg_marks_ents_player_only "0" cg_nopredict "0" cg_overheadIconSize "0,7" cg_overheadNamesFarDist "1024" cg_overheadNamesFarScale "0,6" cg_overheadNamesFont "2" cg_overheadNamesGlow "0 0 0 1" cg_overheadNamesMaxDist "10000" cg_overheadNamesNearDist "256" cg_overheadNamesSize "0,5" cg_overheadRankSize "0,5" cg_predictItems "1" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0,35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0,8 0,4 1" cg_scoreboardPingGraph "0" cg_scoreboardPingHeight "0,7" cg_scoreboardPingText "1" cg_scoreboardPingWidth "0,036" cg_scoreboardRankFontScale "0,25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0,5" cg_scoreboardWidth "500" cg_ScoresPing_BgColor "0,25098 0,25098 0,25098 0,501961" cg_ScoresPing_HighColor "0,8 0 0 1" cg_ScoresPing_Interval "100" cg_ScoresPing_LowColor "0 0 1 0,74902" cg_ScoresPing_MaxBars "4" cg_ScoresPing_MedColor "0,8 0,8 0 1" cg_scriptIconSize "0" cg_showmiss "0" cg_sprintMeterDisabledColor "0,8 0,1 0,1 0,2" cg_sprintMeterEmptyColor "0,7 0,5 0,2 0,8" cg_sprintMeterFullColor "0,8 0,8 0,8 0,8" cg_subtitleMinTime "3" cg_subtitles "1" cg_subtitleWidthStandard "520" cg_subtitleWidthWidescreen "520" cg_teamChatsOnly "0" cg_thirdPerson "0" cg_thirdPersonAngle "0" cg_thirdPersonRange "120" cg_tracerchance "0,2" cg_tracerlength "160" cg_tracerScale "1" cg_tracerScaleDistRange "25000" cg_tracerScaleMinDist "5000" cg_tracerScrewDist "100" cg_tracerScrewRadius "0,5" cg_tracerSpeed "7500" cg_tracerwidth "4" cg_viewZSmoothingMax "16" cg_viewZSmoothingMin "1" cg_viewZSmoothingTime "0,1" cg_voiceIconSize "0" cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" cg_weaponleftbone "tag_weapon_left" cg_weaponrightbone "tag_weapon_right" cg_youInKillCamSize "6" cl_allowdownload "1" cl_analog_attack_threshold "0,8" cl_anglespeedkey "1,5" cl_anonymous "0" cl_avidemo "0" cl_bypassMouseInput "0" cl_connectionAttempts "10" cl_connectTimeout "200" cl_forceavidemo "0" cl_freelook "1" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" cl_ingame "0" cl_maxpackets "30" cl_maxPing "800" cl_motdString "" cl_mouseAccel "0" cl_nodelta "0" cl_noprint "0" cl_packetdup "1" cl_paused "0" cl_pitchspeed "140" cl_punkbuster "1" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "40" cl_updateavailable "0" cl_updatefiles "" cl_updateoldversion "" cl_updateversion "" cl_voice "1" cl_wwwDownload "1" cl_yawspeed "140" clientSideEffects "1" com_animCheck "0" com_filter_output "0" com_introPlayed "1" com_maxfps "0" com_maxFrameTime "100" com_playerProfile "Гранд" com_recommendedSet "1" com_statmon "0" com_timescale "1" компас "1" compassClampIcons "1" compassCoords "720 340 200" compassECoordCutoff "37" compassEnemyFootstepEnabled "0" compassEnemyFootstepMaxRange "500" compassEnemyFootstepMaxZ "100" compassEnemyFootstepMinSpeed "140" compassFriendlyHeight "18,75" compassFriendlyWidth "18,75" compassMaxRange "2500" compassMinRadius "0,0001" compassMinRange "0,0001" compassObjectiveArrowHeight "20" compassObjectiveArrowOffset "2" compassObjectiveArrowRotateDist "5" compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" compassObjectiveDrawLines "1" compassObjectiveHeight "20" compassObjectiveIconHeight "16" compassObjectiveIconWidth "16" compassObjectiveMaxHeight "70" compassObjectiveMaxRange "2048" compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "1" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "4" compassObjectiveNumRings "10" compassObjectiveRingSize "80" compassObjectiveRingTime "10000" compassObjectiveTextHeight "18" compassObjectiveTextScale "0,3" compassObjectiveWidth "20" compassPlayerHeight "18,75" compassPlayerWidth "18,75" compassRadarLineThickness "0,4" compassRadarPingFadeTime "4" compassRadarUpdateTime "4" compassRotation "1" compassSize "1" compassSoundPingFadeTime "2" compassTickertapeStretch "0,5" con_default_console_filter "*" con_errormessagetime "8" con_gameMsgWindow0FadeInTime "0,25" con_gameMsgWindow0FadeOutTime "0,5" con_gameMsgWindow0Filter "gamenotify некролог" con_gameMsgWindow0LineCount "4" con_gameMsgWindow0MsgTime "5" con_gameMsgWindow0ScrollTime "0,25" con_gameMsgWindow0SplitscreenScale "1,5" con_gameMsgWindow1FadeInTime "0,25" con_gameMsgWindow1FadeOutTime "0,01" con_gameMsgWindow1Filter "boldgame" con_gameMsgWindow1LineCount "5" con_gameMsgWindow1MsgTime "8" con_gameMsgWindow1ScrollTime "0,25" con_gameMsgWindow1SplitscreenScale "1,5" con_gameMsgWindow2FadeInTime "0,75" con_gameMsgWindow2FadeOutTime "0,5" con_gameMsgWindow2Filter "подзаголовок" con_gameMsgWindow2LineCount "7" con_gameMsgWindow2MsgTime "5" con_gameMsgWindow2ScrollTime "0,25" con_gameMsgWindow2SplitscreenScale "1,5" con_gameMsgWindow3FadeInTime "0,25" con_gameMsgWindow3FadeOutTime "0,5" con_gameMsgWindow3Filter "" con_gameMsgWindow3LineCount "5" con_gameMsgWindow3MsgTime "5" con_gameMsgWindow3ScrollTime "0,25" con_gameMsgWindow3SplitscreenScale "1,5" con_inputBoxColor "0,1 0,1 0,5 0,8" con_inputHintBoxColor "0,1 0,1 0,5 1" con_matchPrefixOnly "1" con_minicon "1" con_miniconlines "5" con_minicontime "4" con_outputBarColor "0,1 0,1 0,9 0,8" con_outputSliderColor "0,15 0,15 0,1 0,6" con_outputWindowColor "0,1 0,1 0,3 0,9" con_typewriterColorBase "1 1 1" con_typewriterColorGlowCheckpoint "0,6 0,5 0,6 1" con_typewriterColorGlowCompleted "0 0,3 0,8 1" con_typewriterColorGlowFailed "0,8 0 0 1" con_typewriterColorGlowUpdated "0 0,6 0,18 1" con_typewriterDecayDuration "700" con_typewriterDecayStartTime "6000" con_typewriterPrintSpeed "50" customclass1 "РПД" customclass2 "М60" customclass3 "М4" customclass4 "Custom Слот 4" customclass5 "Custom слот 5" посвященный "слушать сервер" Разработчик "0" developer_script "0" didyouknow "@ PLATFORM_DYK_MSG15" drew_notes "5" dynEnt_active "1" dynEnt_bulletForce "1000" dynEnt_explodeForce "12500" dynEnt_explodeMaxEnts "20" dynEnt_explodeMinForce "40" dynEnt_explodeSpinScale "3" dynEnt_explodeUpbias "0,5" dynEntPieces_angularVelocity "0 0 0" dynEntPieces_impactForce "1000" dynEntPieces_velocity "0 0 0" fixedtime "0" трения "5,5" fs_basegame "" fs_basepath "E: \ Program Files \ Activision \ Call Of Duty 4 - Modern Warfare" fs_cdpath "" fs_copyfiles "0" fs_debug "0" fs_game "" fs_homepath "E: \ Program Files \ Activision \ Call Of Duty 4 - Modern Warfare" fs_ignoreLocalized "0" fs_restrict "0" fx_marks "1" fx_marks_ents "1" fx_marks_smodels "1" g_allowvote "1" g_antilag "1" g_banIPs "" g_clonePlayerMaxVelocity "80" g_compassShowEnemies "0" g_deadChat "1" g_dropForwardSpeed "10" g_dropHorzSpeedRand "100" g_dropUpSpeedBase "10" g_dropUpSpeedRand "5" g_gametype "войны" g_log "games_mp.log" g_logSync "0" g_oldVoting "1" g_playerCollisionEjectSpeed "25" g_redCrosshairs "1" g_synchronousClients "0" g_useGear "1" g_useholdspawndelay "500" g_voiceChatTalkingDuration "500" g_voteAbstainWeight "0,5" heli_barrelMaxVelocity "1250" heli_barrelRotation "70" heli_barrelSlowdown "360" hiDef "1" hud_deathQuoteFadeTime "1000" hud_enable "1" hud_fade_ammodisplay "0" hud_fade_compass "0" hud_fade_healthbar "2" hud_fade_offhand "0" hud_fade_sprint "1,7" hud_fade_stance "1,7" hud_fadeout_speed "0,1" hud_flash_period_offhand "0,5" hud_flash_time_offhand "2" hud_health_pulserate_critical "0,5" hud_health_pulserate_injured "1" hud_health_startpulse_critical "0,33" hud_health_startpulse_injured "1" hudElemPausedBrightness "0,4" in_mouse "1" inertiaAngle "0" inertiaDebug "0" inertiaMax "50" jump_height "39" jump_ladderPushVel "128" jump_slowdownEnable "1" jump_spreadAdd "64" jump_stepSize "18" koth_autodestroytime "60" koth_capturetime "20" koth_delayPlayer "0" koth_destroytime "10" koth_kothmode "0" koth_spawnDelay "60" koth_spawntime "0" loc_forceEnglish "0" loc_language "0" loc_translate "1" loc_warnings "1" loc_warningsAsErrors "0" лог "2" lowAmmoWarningColor1 "0,901961 0,901961 0,901961 0,8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0,8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0,701961 0,701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1,7" lowAmmoWarningPulseMax "1,5" lowAmmoWarningPulseMin "0" m_filter "0" m_forward "0,25" m_pitch "0,022" m_side "0,25" m_yaw "0,022" mantle_check_angle "60" mantle_check_radius "0,1" mantle_check_range "20" mantle_debug "0" mantle_enable "1" mantle_view_yawcap "60" название карты "" masterPort "20810" masterServerName "cod4master.activision.com" monkeytoy "0" MOTD "" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" Название "2ci-" net_ip "локальный" net_lanauthorize "0" net_noipx "0" net_noudp "0" net_port "28960" net_profile "0" net_showprofile "0" net_socksEnabled "0" net_socksPassword "" net_socksPort "1080" net_socksServer "" net_socksUsername "" nextdemo "" nextmap "" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0,1" nightVisionPowerOnTime "0,3" onlinegame "1" overrideNVGModelWithKnife "0" packetDebug "0" пароль "" perk_bulletPenetrationMultiplier "2" perk_extraBreath "5" perk_grenadeDeath "frag_grenade_short_mp" perk_parabolicAngle "180" perk_parabolicIcon "specialty_parabolic" perk_parabolicRadius "400" perk_sprintMultiplier "2" perk_weapRateMultiplier "0,75" perk_weapReloadMultiplier "0,5" perk_weapSpreadMultiplier "0,65" player_adsExitDelay "0" player_backSpeedScale "0,7" player_breath_fire_delay "0" player_breath_gasp_lerp "6" player_breath_gasp_scale "4,5" player_breath_gasp_time "1" player_breath_hold_lerp "1" player_breath_hold_time "4,5" player_breath_snd_delay "1" player_breath_snd_lerp "2" player_burstFireCooldown "0,2" player_debugHealth "0" player_dmgtimer_flinchTime "500" player_dmgtimer_maxTime "750" player_dmgtimer_minScale "0" player_dmgtimer_stumbleTime "500" player_dmgtimer_timePerPoint "100" player_footstepsThreshhold "0" player_lean_rotate_crouch_left "1,25" player_lean_rotate_crouch_right "1" player_lean_rotate_left "1,25" player_lean_rotate_right "1,25" player_lean_shift_crouch_left "12,5" player_lean_shift_crouch_right "13" player_lean_shift_left "5" player_lean_shift_right "2,5" player_meleeChargeFriction "1200" player_meleeHeight "10" player_meleeRange "64" player_meleeWidth "10" player_move_factor_on_torso "0" player_moveThreshhold "10" player_scopeExitOnDamage "0" player_spectateSpeedScale "1" player_sprintCameraBob "0,5" player_sprintForwardMinimum "105" player_sprintMinTime "1" player_sprintRechargePause "0" player_sprintSpeedScale "1,5" player_sprintStrafeSpeedScale "0,667" player_sprintTime "4" player_strafeAnimCosAngle "0,5" player_strafeSpeedScale "0,8" player_sustainAmmo "0" player_turnAnims "0" player_view_pitch_down "85" player_view_pitch_up "85" Протокол "1" r_aaAlpha "сглаживание (быстро)" r_aaSamples "4" r_altModelLightingUpdate "1" r_aspectRatio "Авто" r_autopriority "0" r_blur "0" r_brightness "0" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "Dev-только мигать" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" r_colorMap "без изменений" r_contrast "1" r_customMode "" r_debugLineWidth "3" r_debugShader "нет" r_depthPrepass "0" r_desaturation "1" r_detail "1" r_diffuseColorScale "1" r_displayRefresh "60 Гц" r_distortion "1" r_dlightLimit "4" r_dof_bias "0,5" r_dof_enable "1" r_dof_farBlur "1,8" r_dof_farEnd "7000" r_dof_farStart "1000" r_dof_nearBlur "6" r_dof_nearEnd "60" r_dof_nearStart "10" r_dof_tweak "0" r_dof_viewModelEnd "8" r_dof_viewModelStart "2" r_drawDecals "1" r_drawSun "1" r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0,5" r_envMapMinIntensity "0,2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1,4" r_filmTweakDarkTint "0.7 0,85 1" r_filmTweakDesaturation "0,2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1,05 0,85" r_filmUseTweaks "0" r_floatz "1" r_fog "1" r_forceLod "нет" r_fullbright "0" r_fullscreen "0" r_gamma "0,8" r_glow "1" r_glow_allowed "1" r_glow_allowed_script_forced "0" r_glowTweakBloomCutoff "0,5" r_glowTweakBloomDesaturation "0" r_glowTweakBloomIntensity0 "1" r_glowTweakEnable "0" r_glowTweakRadius0 "5" r_glowUseTweaks "0" r_gpuSync "адаптивной" r_highLodDist "-1" r_ignore "0" r_ignorehwgamma "0" r_inGameVideo "1" r_lightMap "без изменений" r_lightTweakAmbient "0,1" r_lightTweakAmbientColor "1 0 0 1" r_lightTweakDiffuseFraction "0,5" r_lightTweakSunColor "0 1 0 1" r_lightTweakSunDiffuseColor "0 0 1 1" r_lightTweakSunDirection "0 0 0" r_lightTweakSunLight "1" r_loadForRenderer "1" r_lockPvs "0" r_lodBiasRigid "0" r_lodBiasSkinned "0" r_lodScaleRigid "1" r_lodScaleSkinned "1" r_logFile "0" r_lowestLodDist "-1" r_lowLodDist "-1" r_mediumLodDist "-1" r_mode "1024 × 768" r_modelVertColor "1" r_monitor "0" r_multiGpu "0" r_norefresh "0" r_normal "1" r_normalMap "без изменений" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" r_picmip "0" r_picmip_bump "0" r_picmip_manual "1" r_picmip_spec "0" r_picmip_water "0" r_polygonOffsetBias "-1" r_polygonOffsetScale "-1" r_portalBevels "0,7" r_portalBevelsOnly "0" r_portalMinClipArea "0,02" r_portalMinRecurseDepth "2" r_portalWalkLimit "0" r_preloadShaders "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" r_rendererInUse "Shader Model 3.0" r_rendererPreference "по умолчанию" r_resampleScene "1" r_scaleViewport "1" r_showFbColorDebug "Нет" r_showFloatZDebug "0" r_showLightGrid "0" r_showMissingLightGrid "0" r_showPixelCost "OFF" r_showPortals "0" r_singleCell "0" r_skinCache "1" r_skipPvs "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "0" r_smp_worker_thread1 "0" r_specular "1" r_specularColorScale "1" r_specularMap "без изменений" r_spotLightBrightness "14" r_spotLightEndRadius "196" r_spotLightEntityShadows "1" r_spotLightFovInnerFraction "0,7" r_spotLightShadows "1" r_spotLightSModelShadows "1" r_spotLightStartRadius "36" r_sse_skinning "1" r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0,5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0,75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0,5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0,75" r_sunglare_min_angle "30" r_sunsprite_shader "солнце" r_sunsprite_size "16" r_texFilterAnisoMax "4" r_texFilterAnisoMin "16" r_texFilterDisable "0" r_texFilterMipBias "0" r_texFilterMipMode "без изменений" r_useLayeredMaterials "0" r_vc_makelog "0" r_vc_showlog "0" r_vsync "0" r_warningRepeatDelay "5" r_zfar "0" r_zFeather "1" r_znear "4" r_znear_depthhack "0,1" ragdoll_baselerp_time "1000" ragdoll_bullet_force "500" ragdoll_bullet_upbias "0,5" ragdoll_debug "0" ragdoll_dump_anims "0" ragdoll_enable "1" ragdoll_explode_force "18000" ragdoll_explode_upbias "0,8" ragdoll_fps "20" ragdoll_jitter_scale "1" ragdoll_jointlerp_time "3000" ragdoll_max_life "4500" ragdoll_max_simulating "16" ragdoll_rotvel_scale "1" ragdoll_self_collision_scale "1,2" Скорость "25000" Вот я их выложил ... а объяснять что каждый код означает я не буду ... Слишком долго)))) В общем пользуйтесь
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